Installation guide - Mesa setup - Project setup - Ressources Structure - Manually install Mesa shelf - Mesa_config help - Environnement variables - Issues and common errors - Uninstall MESAHow to update - update from 2.0.1 to 2.1 - Update from 1.1 to 2.0.1 - Update from 1.0.1 to 1.1Export Guide - Preparing the scene - Shading - Layering - Collision and Ragdoll model - Cleaning the scene - Export the assetsTutorials - Maya Settings for Source Engine - Import SMD mesh and skeleton - MESA install video - MESA export videoSource Engine - HitBoxes and HitGroups - Create a Source Engine Mod - Decompile the Models and animations - Extract Content from VPK files - StudioMDL common ErrorsDota Items Creation Guide - Workspace for Dota 2 Maya Settings for Source Engine Maya Preferences Go Top Menu > Window > preferences\Settings > Categories > Settings. The ”’Up Axis”’ in Source engine is the Z axis The Unit system in Source engine is based on the Inch system ( 1 Unit = 1 inch ) Game usually use a frame rate ratio of 30 frames by seconds (NTSC) 60 FPS is a HD Frame Rate settings Set Project As we have extracted the workSpace.mel f ile on the root directory of our Mod_source. We will be able to set tell to maya to work on that specific location. On the Maya top menu, File > Project > Set. Choose the directory where your mod_source is located. Just select the folder, and click on Set When you will Open a Scene from the maya menu, the browser will always be opened on the /modelsrc/ directory. Do not forget to save your scenes files, into the Scenes Folder, and not into /Modelsrc/. The /modelsrc/ must to lie with the /scenes/ folders, mean by that, the two folder must have the exact same hierarchy. Maya scene will be save in Scenes and and the SMD and QC files will be exported in the /modelsrc/ directory. Setup the Grid Source engine is based on Inch measure system, and personnaly i prefer to have a grid that fit with the metric system. A. Go Top Menu > Windows > preferences\Settings > Categories > Settings and be sure that Inchs is the default value of Working Unit system. Now we got a model to properly scale, but the grid is by default very small. The default the unit system is set to centimeter and the grid option are set on 1 line by unit, This mean that each square as a side of 1 centimeter. To properly scale your model we have to adjust the Grid Settings before. B. Go Top Menu > Display > Grid > and Click on the box, to open the setting panel Here we want to have a grid line of 10*10 Meters. Inches to Meters 1 meter 10 meters 39.3700 inches 393.70 inches C. What we want is a Grid line every 1 meter , so enter 39.37 inch D. If you want to divide 1 meter by 4 or by 10, you can add a subdivision Four subdivisions = one line every 25 centimeters Ten subdivisions = one line every 10 centimeters E. You can change the color of the subdivisions
Maya Settings for Source Engine Maya Preferences Go Top Menu > Window > preferences\Settings > Categories > Settings. The ”’Up Axis”’ in Source engine is the Z axis The Unit system in Source engine is based on the Inch system ( 1 Unit = 1 inch ) Game usually use a frame rate ratio of 30 frames by seconds (NTSC) 60 FPS is a HD Frame Rate settings Set Project As we have extracted the workSpace.mel f ile on the root directory of our Mod_source. We will be able to set tell to maya to work on that specific location. On the Maya top menu, File > Project > Set. Choose the directory where your mod_source is located. Just select the folder, and click on Set When you will Open a Scene from the maya menu, the browser will always be opened on the /modelsrc/ directory. Do not forget to save your scenes files, into the Scenes Folder, and not into /Modelsrc/. The /modelsrc/ must to lie with the /scenes/ folders, mean by that, the two folder must have the exact same hierarchy. Maya scene will be save in Scenes and and the SMD and QC files will be exported in the /modelsrc/ directory. Setup the Grid Source engine is based on Inch measure system, and personnaly i prefer to have a grid that fit with the metric system. A. Go Top Menu > Windows > preferences\Settings > Categories > Settings and be sure that Inchs is the default value of Working Unit system. Now we got a model to properly scale, but the grid is by default very small. The default the unit system is set to centimeter and the grid option are set on 1 line by unit, This mean that each square as a side of 1 centimeter. To properly scale your model we have to adjust the Grid Settings before. B. Go Top Menu > Display > Grid > and Click on the box, to open the setting panel Here we want to have a grid line of 10*10 Meters. Inches to Meters 1 meter 10 meters 39.3700 inches 393.70 inches C. What we want is a Grid line every 1 meter , so enter 39.37 inch D. If you want to divide 1 meter by 4 or by 10, you can add a subdivision Four subdivisions = one line every 25 centimeters Ten subdivisions = one line every 10 centimeters E. You can change the color of the subdivisions
When you will Open a Scene from the maya menu, the browser will always be opened on the /modelsrc/ directory. Do not forget to save your scenes files, into the Scenes Folder, and not into /Modelsrc/. The /modelsrc/ must to lie with the /scenes/ folders, mean by that, the two folder must have the exact same hierarchy. Maya scene will be save in Scenes and and the SMD and QC files will be exported in the /modelsrc/ directory.