Installation guide - Mesa setup - Project setup - Ressources Structure - Manually install Mesa shelf - Mesa_config help - Environnement variables - Issues and common errors - Uninstall MESAHow to update - update from 2.0.1 to 2.1 - Update from 1.1 to 2.0.1 - Update from 1.0.1 to 1.1Export Guide - Preparing the scene - Shading - Layering - Collision and Ragdoll model - Cleaning the scene - Export the assetsTutorials - Maya Settings for Source Engine - Import SMD mesh and skeleton - MESA install video - MESA export videoSource Engine - HitBoxes and HitGroups - Create a Source Engine Mod - Decompile the Models and animations - Extract Content from VPK files - StudioMDL common ErrorsDota Items Creation Guide - Workspace for Dota 2 Export Guide Introduction This tutorial will try to explain how to set your maya scene to brings your creations to life into the Valve Source Engine and by using MESA to export your models. The workflow is sectioned by steps : Workflow steps in order Preparing the scene It include save your scene and your texture maps into the right location on your hard drive. MESA is case sensitive and if you do not respect the directories system in place the model will not being exported correctly. Shading Diffuse , Normal and alpha texture maps usage and settings. Layering Organize the scene components by layer to guide the exporter to do the job as well. Collision model and ragdoll Simply attach a collision model and set the layer membership. Cleaning the scene Clean up your scene to prevent any confusion. Export the assets Set up the options of the exporter.