Installation guide - Mesa setup - Project setup - Ressources Structure - Manually install Mesa shelf - Mesa_config help - Environnement variables - Issues and common errors - Uninstall MESAHow to update - update from 2.0.1 to 2.1 - Update from 1.1 to 2.0.1 - Update from 1.0.1 to 1.1Export Guide - Preparing the scene - Shading - Layering - Collision and Ragdoll model - Cleaning the scene - Export the assetsTutorials - Maya Settings for Source Engine - Import SMD mesh and skeleton - MESA install video - MESA export videoSource Engine - HitBoxes and HitGroups - Create a Source Engine Mod - Decompile the Models and animations - Extract Content from VPK files - StudioMDL common ErrorsDota Items Creation Guide - Workspace for Dota 2 Extract Content from VPK files Requirement : With this tutorial you need to get the latest version of GCFScape (1.8.5 ) to open the VPK files and extract some files from there. Download GcfScape So let’s starts, in that tutorial we will extract some Dota 2 assets into a source filmaker project we have called Dota_2. We will extract the important files, so the model viewer will displays the models and textures correctly. You can extract the full contents or just extract what you need ( heroes and default weapon) myself i choose to extract the full contents. Go at “Steam\steamapps\common\dota 2 beta\dota” Open the pak01_dir.vpk with gcfscape Extract these directories to “steamapps\common\SourceFilmmaker\game\dota_2” /models/items/ /materials/models/items/ /models/heroes/ /materials/models/heroe I will Extract the Antimage models and his default weapon (Antimage). so you can simply extract the mdl files and associated files that comes with the mdl file. Go to models/items/antimage/ and from models/heroes/antimage/, you must to extract : common/sourceFilmmaker/game/dota_2/models/heroes/antimage/. Now, from : materials/heroes/antimage/ you must to extract Common/sourceFilmmaker/game/dota_2/materials/models/heroes/antimage/. Dota 2 workshop submission require that you follow the exact same shader that the weapon use originally. Now launch the model viewer from the SFM launcher. File > Open the model viewer and load the antimage File > Load a weapon > open antimage_weapon.mdl The Assets are now properly extracted and readable by the model viewer. The tutorial is finish and you could continue the reading : if you read the Dota 2 assets creation guide, click here to return to the summary of the Guide. You should want to learn how to decompile an MDL file using Studio Compiler or Crowbar.
Extract Content from VPK files Requirement : With this tutorial you need to get the latest version of GCFScape (1.8.5 ) to open the VPK files and extract some files from there. Download GcfScape So let’s starts, in that tutorial we will extract some Dota 2 assets into a source filmaker project we have called Dota_2. We will extract the important files, so the model viewer will displays the models and textures correctly. You can extract the full contents or just extract what you need ( heroes and default weapon) myself i choose to extract the full contents. Go at “Steam\steamapps\common\dota 2 beta\dota” Open the pak01_dir.vpk with gcfscape Extract these directories to “steamapps\common\SourceFilmmaker\game\dota_2” /models/items/ /materials/models/items/ /models/heroes/ /materials/models/heroe I will Extract the Antimage models and his default weapon (Antimage). so you can simply extract the mdl files and associated files that comes with the mdl file. Go to models/items/antimage/ and from models/heroes/antimage/, you must to extract : common/sourceFilmmaker/game/dota_2/models/heroes/antimage/. Now, from : materials/heroes/antimage/ you must to extract Common/sourceFilmmaker/game/dota_2/materials/models/heroes/antimage/. Dota 2 workshop submission require that you follow the exact same shader that the weapon use originally. Now launch the model viewer from the SFM launcher. File > Open the model viewer and load the antimage File > Load a weapon > open antimage_weapon.mdl The Assets are now properly extracted and readable by the model viewer. The tutorial is finish and you could continue the reading : if you read the Dota 2 assets creation guide, click here to return to the summary of the Guide. You should want to learn how to decompile an MDL file using Studio Compiler or Crowbar.
You can extract the full contents or just extract what you need ( heroes and default weapon) myself i choose to extract the full contents.
Dota 2 workshop submission require that you follow the exact same shader that the weapon use originally.