Installation guide - Mesa setup - Project setup - Ressources Structure - Manually install Mesa shelf - Mesa_config help - Environnement variables - Issues and common errors - Uninstall MESAHow to update - update from 2.0.1 to 2.1 - Update from 1.1 to 2.0.1 - Update from 1.0.1 to 1.1Export Guide - Preparing the scene - Shading - Layering - Collision and Ragdoll model - Cleaning the scene - Export the assetsTutorials - Maya Settings for Source Engine - Import SMD mesh and skeleton - MESA install video - MESA export videoSource Engine - HitBoxes and HitGroups - Create a Source Engine Mod - Decompile the Models and animations - Extract Content from VPK files - StudioMDL common ErrorsDota Items Creation Guide - Workspace for Dota 2 Create a Source Engine Mod Stage 1 Open the source SDK and Create a new mod. You can choose between the first three options Modify HL2 Single player Modify HL2 Multiplayer Multiplayer mod from template Stage 2 1. The first path is the place where the mod Source file will be stored The directory contains : mapsrc materialsrc modelsrc This path can be what you want ( ex : c:/mymod/ ). This directory must not have a gameinfo.txt at his root. 2. the second string field to fill is the Name of your Mod project, as a directory in steamapps/sourceMods/ will be created with the name you choose. Prevent to add space and exotic characters. This is the directory of the final mod, the one you will launch from steam to run your Mod, and it contains : maps models materials gameinfo.txt Additional informations : Create a mod on Valve Developer Community.
Create a Source Engine Mod Stage 1 Open the source SDK and Create a new mod. You can choose between the first three options Modify HL2 Single player Modify HL2 Multiplayer Multiplayer mod from template Stage 2 1. The first path is the place where the mod Source file will be stored The directory contains : mapsrc materialsrc modelsrc This path can be what you want ( ex : c:/mymod/ ). This directory must not have a gameinfo.txt at his root. 2. the second string field to fill is the Name of your Mod project, as a directory in steamapps/sourceMods/ will be created with the name you choose. Prevent to add space and exotic characters. This is the directory of the final mod, the one you will launch from steam to run your Mod, and it contains : maps models materials gameinfo.txt Additional informations : Create a mod on Valve Developer Community.