Installation guide - Mesa setup - Project setup - Ressources Structure - Manually install Mesa shelf - Mesa_config help - Environnement variables - Issues and common errors - Uninstall MESAHow to update - update from 2.0.1 to 2.1 - Update from 1.1 to 2.0.1 - Update from 1.0.1 to 1.1Export Guide - Preparing the scene - Shading - Layering - Collision and Ragdoll model - Cleaning the scene - Export the assetsTutorials - Maya Settings for Source Engine - Import SMD mesh and skeleton - MESA install video - MESA export videoSource Engine - HitBoxes and HitGroups - Create a Source Engine Mod - Decompile the Models and animations - Extract Content from VPK files - StudioMDL common ErrorsDota Items Creation Guide - Workspace for Dota 2 Preparing the scene This step includes common tasks like to save your Maya Scene and your textures maps into the right location on your hard drive. MESA is case sensitive and if you do not respect the directories system in place the model will not being exported correctly. Start Maya On the top menu File > Set Project You must set the path for %GAME_PROJECT_SRC% project folder. This is the directory that includes a file named workspace.mel that defines the paths of the scenes, the textures and where the smd files will be exported before the compilation process. Now Open your scene with your textured models. This step is important because if your scene is not located into the \scenes\ folder, the export will not being able to properly export the QC Script and SMD files in \modelsrc\ Now Save as the scene in the proper location %GAME_PROJECT_SRC%\scenes\props\ for this example, which %GAME_PROJECT_SRC% represents the project workspace directory.
Preparing the scene This step includes common tasks like to save your Maya Scene and your textures maps into the right location on your hard drive. MESA is case sensitive and if you do not respect the directories system in place the model will not being exported correctly. Start Maya On the top menu File > Set Project You must set the path for %GAME_PROJECT_SRC% project folder. This is the directory that includes a file named workspace.mel that defines the paths of the scenes, the textures and where the smd files will be exported before the compilation process. Now Open your scene with your textured models. This step is important because if your scene is not located into the \scenes\ folder, the export will not being able to properly export the QC Script and SMD files in \modelsrc\ Now Save as the scene in the proper location %GAME_PROJECT_SRC%\scenes\props\ for this example, which %GAME_PROJECT_SRC% represents the project workspace directory.
This step is important because if your scene is not located into the \scenes\ folder, the export will not being able to properly export the QC Script and SMD files in \modelsrc\