Installation guide - Mesa setup - Project setup - Ressources Structure - Manually install Mesa shelf - Mesa_config help - Environnement variables - Issues and common errors - Uninstall MESAHow to update - update from 2.0.1 to 2.1 - Update from 1.1 to 2.0.1 - Update from 1.0.1 to 1.1Export Guide - Preparing the scene - Shading - Layering - Collision and Ragdoll model - Cleaning the scene - Export the assetsTutorials - Maya Settings for Source Engine - Import SMD mesh and skeleton - MESA install video - MESA export videoSource Engine - HitBoxes and HitGroups - Create a Source Engine Mod - Decompile the Models and animations - Extract Content from VPK files - StudioMDL common ErrorsDota Items Creation Guide - Workspace for Dota 2 Dota Items Creation Guide This GUIDE is under construction. Last update : 11 dec 2013–red Summary A short resume about the workflow and the objective of this guide ( weapons/items ) requirement : Source FilmMaker or Alienswarm or Counter Strike : Global Offensive. MESA MAYA Dota 2 In this guide we will using source filmmaker or Alienswarm Sdk tools in how creation process and then export an item or a weapon for the Antimage heroes. We will import the attack animations sequence of the hero so we could create some custom attacks sequences and test them into the Model Viewer with our new weapon. Dota 2 do not provide the Model viewer, so to have the complete tools to work i will simply use the sourcefilmaker sdk tools. This guide should also works with Alienswarm Authoring Tools. Table of content Section 1 Workspace for Dota 2 Set the Workspace environment for Maya and MESA to work with Source FilmMaker Extract Content from VPK files Using GcfScape to Extract content to the disk from the VPK files Decompile the items Models Decompile Models files using Crowbar or Studio Compiler Import mesh and bones in Maya How to import reference model and sequences\, store multiple sequences under the mesa animation tab. Section 2 Setup your items description Export the items reference and lods description Verify the heroes’s animations description Section 3 Decompile the items Models Decompile Models files using Crowbar or Studio Compiler Import animation in maya description Create a new heroes animation description Export the heroes animations description Verify the animations in model viewer description
Dota Items Creation Guide This GUIDE is under construction. Last update : 11 dec 2013–red Summary A short resume about the workflow and the objective of this guide ( weapons/items ) requirement : Source FilmMaker or Alienswarm or Counter Strike : Global Offensive. MESA MAYA Dota 2 In this guide we will using source filmmaker or Alienswarm Sdk tools in how creation process and then export an item or a weapon for the Antimage heroes. We will import the attack animations sequence of the hero so we could create some custom attacks sequences and test them into the Model Viewer with our new weapon. Dota 2 do not provide the Model viewer, so to have the complete tools to work i will simply use the sourcefilmaker sdk tools. This guide should also works with Alienswarm Authoring Tools. Table of content Section 1 Workspace for Dota 2 Set the Workspace environment for Maya and MESA to work with Source FilmMaker Extract Content from VPK files Using GcfScape to Extract content to the disk from the VPK files Decompile the items Models Decompile Models files using Crowbar or Studio Compiler Import mesh and bones in Maya How to import reference model and sequences\, store multiple sequences under the mesa animation tab. Section 2 Setup your items description Export the items reference and lods description Verify the heroes’s animations description Section 3 Decompile the items Models Decompile Models files using Crowbar or Studio Compiler Import animation in maya description Create a new heroes animation description Export the heroes animations description Verify the animations in model viewer description
Dota 2 do not provide the Model viewer, so to have the complete tools to work i will simply use the sourcefilmaker sdk tools. This guide should also works with Alienswarm Authoring Tools.