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  • Zbrush

    • General
      • Understanding Zbrush Scaling
      • UV Master
      • Zspheres Rigging
      • How to make a tree
      • Improve the polygroups
    • Zscripts
      • ZScript Code Samples

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  • zCycler

    • Release Notes
    • User Interface
    • Getting Started
      • HotKey Assignment
      • Usage And Behavior
      • Multi Alpha To Ztool
    • Installation
    • How to Update
    • Uninstalling

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  • Matiere 3d

    • Overview
      • What is Matière 3D?
      • What's New ?
    • User Interface
      • Workspace Manager
      • Preferences
      • Document Settings
      • Plane Grid Tools
      • NanoArray Tiles
      • Insert Mesh and Curve
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      • Photoshop Bridge
    • Getting Started
      • Activation
      • Installation
      • The basics
    • Workflows
      • Texturer Workflow
      • None Destructive tileable texturing with combined techniques
      • Tileable Texturing Workflow
    • Tutorials
    • Advanced Topics
      • Normal map Algorithm : Test Overview
      • Normal Map Algorithm : Substance Painter
      • Normal map Algorithm : Unreal Engine
      • Normal map Algorithm : Marmoset Toolbag 3
      • Normal map Algorithm – Unity 5
      • User Generated Content
    • Development

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  • Unreal Engine 4

    • Programming
      • Create an engine plugin using Blank Plugin
      • How to add c++ support for a unreal project
    • General
      • Rename a project in the UE4 launcher
      • Démarrer un projet de jeu FPS avec Unreal Engine 4
      • Améliorer la vitesse d'affichage
      • Débuter avec le Kit de démarrage
      • Parcourir le contenu grâce aux raccourcis clavier

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  • Miscellaneous

    • Autodesk Maya
      • Tips and tweaks
    • Others
      • Perforce : Installation et configuration Serveur et Client

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  • Photoshop Bridge Scripting

    • Automated Process in Photoshop
      • How To Customize Photoshop Document building process
      • Set Blending Mode
      • Canvas Crop
      • Set Opacity
      • HideLayer
      • InvertLayer
      • RasterizeLayer
      • RasterizeAllLayers
      • Select All
      • Median filter

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