It will remember the last used brush and will switch to this brush when you hit the hotkey again.
- On the fly stereo Brushes switcher.
- Each brush can have a different Draw size.
- Brush setting portability from brush to brush
The objective of MESA, is to make the full asset creation process within Maya software interface. MESA can export static, physics, breakable, dynamic and ragdoll models, and supported bodygroups , It become easy to use maya to export to the source engine the NPCs (Monsters and Humanoid), Vehicles, Weapons and Items for your game.