ZGametools RendererRenderer Toolset is dedicated to rendering/illustration work.
Rendering batch processThe Module propose a rendering batch process that can output different types of render passes using BPR. The Rendering batch process , render the subtools in accordance to their visibility options ( selected, visible,all) During the Rendering Batch process each passes are saved on disk within the workdspace, you've defined in workspace manager.
Output render passes :
Shaded, Depth, Mask, Ambient Occlusion, SSS, Flat, polygroups, SpecularView, Normal map, Cavity, Curvature, Shadows, Floor and 12 bpr filters.
Format output :
PSD, PNG, JPG, TIFF
Canvas resolution manager
- Define the canvas format ( square, landscape or portrait )
- Then define the canvas Ratio ( 4:3, 16:9, custom)
- then let's click on the desired height value, this will resize the canvas to match the format and ratio.