ZGametools Baker

ZGametools Baker is at an early stage of the development, this article is outdated.

The Module is dedicated to model baking and suggest two workflow, baking using the Zbrush Algorithm or Using Subtance batchtools if you own a licence of substance designer.

Export Meshes Batching

baker-export-meshes-overview

The toolset work with OBJ file only.

  • Define the sub-directory within the workspace directory you want to export ( Standard, Low, High, Cage )
  • Export in accordance to Selected, Visible or All Substools from the Ztool.
  • Common Settings to apply at export : Scaling, Tri/Quads, merge, group, flip…
  • Utilize Core module to Open and Edit, the Current Subtools with the defined 3d Editor you had setup.

Send to Maya

Generate a melscript, in case you want to open all the Obj files exported within the workspace DireCtory.

 

Baking With The Zbrush algorithm

baker-zbrush-workflow-render-options-overview

  • Baking based on selected, visible or all Subtools
  • Export format file : PSD , PNG, JPG or TIFF
  • Utilize the Core module to open rendered map in your Image Editor.

Output maps :

  • Polypaint
  • AO (maskAO)
  • Cavity (cavity mask)
  • Tangent Normal map
  • Displacement
  • Vdisplacement

Baking with Substance batchtools ( in progress)

baker-batchtools-workflow-render-options-overview

  • Set MikkTangent and UnityTSpace plugin
  • Set Texture size
  • Export format file : PSD , PNG, JPG or TIFF, TGA and DDS.
  • Baking based on subtools visibility /selected /all
  • Utilize the Core module to open rendered map in your Image Editor.

Output maps :

  • Vertexcolor
  • UV Map
  • AO
  • Tangent Normal map
  • World Normal map
  • Normal World Direction
  • Height
  • Thickness (sss)
  • Position
  • Curvature