Dota 2 Items creation guide for Maya



This GUIDE  is under construction.

Last update : 11 dec 2013



A short resume about the workflow and the objective of this guide ( weapons/items )
requirement :


  • Source FilmMaker or Alienswarm or Counter Strike : Global Offensive.
  • MESA
  • MAYA
  • Dota 2

In this guide we will using source filmmaker or Alienswarm Sdk tools in how creation process and then export an item or a weapon for the Antimage heroes.

We will import the attack animations sequence of the hero so we could create some custom attacks sequences and test them into the Model Viewer with our new weapon.

Dota 2 note !


Dota 2 do not provide the Model viewer, so to have the complete tools to work i will simply use the sourcefilmaker sdk tools. This guide should also works with Alienswarm Authoring Tools.
[etable th=”false”] Part 1 [attr style=”background-color:#555″ colspan=”2″] Workspace for Dota 2 [attr width=”35%” style=”background-color:#222″], Set the Workspace environment for Maya and MESA to work with Source FilmMaker [attr style=”background-color:#222″] Extract Content from VPK files [attr style=”background-color:#333″],Using GcfScape to Extract content to the disk from the VPK files [attr style=”background-color:#333″] Decompile the items Models [attr style=”background-color:#222″],Decompile Models files using Crowbar or Studio Compiler [attr style=”background-color:#222″] Import mesh and bones in Maya [attr style=”background-color:#333″], How to import reference model and sequences\, store multiple sequences under the mesa animation tab. [attr style=”background-color:#333″] Part 2 [attr style=”background-color:#666; text-align:center” colspan=”2″] Setup your items [attr style=”background-color:#222″], description [attr style=”background-color:#222″] Export the items reference and lods [attr style=”background-color:#333″], description [attr style=”background-color:#333″] Verify the heroes’s animations [attr style=”background-color:#222″], description [attr style=”background-color:#222″] Part 3 [attr style=”background-color:#666; text-align:center” colspan=”2″] Extract and decompile heroes model and animation [attr style=”background-color:#222″], description [attr style=”background-color:#222″] Import animation in maya [attr style=”background-color:#333″], description [attr style=”background-color:#333″] Create a new heroes animation [attr style=”background-color:#222″], description [attr style=”background-color:#222″] Export the heroes animations [attr style=”background-color:#333″], description [attr style=”background-color:#333″] Verify the animations in model viewer [attr style=”background-color:#222″], description [attr style=”background-color:#222″] [/etable]


last update : 02 Nov 2013