Quicksketch Master is distributed with ZGametools Renderer and Texturer Toolsets.
This feature is useful for prototyping or silhouetting researches.
BPR to QSM :
Render the canvas using BPR , then create a Plane mesh on the one the BPR pass is applied as polypaint data.
PenA Brush is preferred to pen shadows, and symmetry is turned off on all axis.
Texture to QSM :
Create a Plane mesh with the same resolution ratio than the texture image that is currently selected from the picker. And apply the texture as paintable polypaint data. PenA Brush is preferred to pen shadows, and symmetry is turned off on all axis.
QuickSketch Classic :
Same as the original Quicksketch feature of Pixologic, but this time, PenA Brush is preferred to Pen shadows, The Symmetry is turned off on all axis.
The Bpr Pass can be sent to the image editor, and reloaded if you edit and save the modifications. Reloads the last render if no modification are done on the render pass.