Collision and Ragdoll model

Create your physic model, and as you did it for the reference model, you have to do a right click on the “Layer Physics” and then click “Membership.

  • on the left column, select the physics layer
  • on the right column, select the physics group node and the shape node that contains the geometry.

mesa_phys_membership

Maya Relationship editor – Set the physics layer relationship

Select the object model in the view port, and do a right click on the viewport, choose then assign an existent material, to the physic model, and choose the same shader that the reference model already use.

WARNING :

If the shape node is not included, the geometry will not be exported correctly in SMD Physic format.

Textures maps on the collision model

IMPORTANT :

The physic model require a shader material too or it will not work in game, here i just duplicated my cube and so the same shader is automatically applied.

[etable]

Guide Index, Stage (1), Stage (2), Previous Stage (3), Current Stage (4), Next Stage (5), Stage 6
Export Guide Index, Preparing the scene, Shading, Layering, Collision and Ragdoll Setup, Cleaning the scene, Export the assets [/etable]