Do the usual task to clean up your mesh
- Mesh > cleanup… ( 2 vertex polygons )
- freeze transform ( translate, rotate, scale, normals)
- Edit > Delete all by type > History
- Combine ( if you are using several UV Sets)
- Save your scene.
Guide Index, Stage (1), Stage (2), Stage (3), Previous Stage (4), Current Stage (5), Final Stage 6
Export Guide Index, Preparing the scene, Shading, Layering, Collision and Ragdoll Setup, Cleaning the scene, Export the assets [/etable]