You must start steam if you want to compile your asset ( texture and model), as the binaries require steam library to work with the Vconfig game system.
The project hasn’t being properly set to the /modname_source/
- It’s possible that the sdk launcher config overwrite the environment path set in the maya.env, so edit your current game to the same one than set for MESA, or exit the sdk launcher.
- It’s possible the texturemap is out of the modname_source/materialsrc/ directory. so put your texture in /materialsrc/ folder with the TGA format, and the path could become the right one.
Go to control panel -> region and language -> language for non-unicode
After changing this to English(United States), everything works well.
thanks to logtcn for finding this fix.