Valve Release Source Engine SDK 2013

Source SDK 2013 Release

We have released an update to the Source SDK, bringing support for Mac OS X and Linux to mod developers and exposing the ability for virtual reality support in your mod. The biggest change with this update is that we are using github to host the source code. You will find the code here. This Source SDK 2013 release also includes a new license that can be foundhere. This new license allows mod authors to share their changes to the SDK more easily.

The other change with the Source SDK is that now Hammer and the other mod tools ship with their respective games instead of as part of the SDK Launcher. The launcher itself is being phased out, so it will disappear from your Tools list. You can find information about how to run the tools from the games here.

The source for this new SDK release includes the latest code for all the included games, and has many new features:
. The games now build and run clients on Windows, OSX, and Linux. Dedicated servers are supported on Windows and Linux.
. Steam Pipe (the new Steam content delivery system) is supported by the sample mods. Existing mods can change their gameinfo.txt to match the new format and gain Steam Pipe support.
. Support for Virtual Reality via the Oculus Rift has been added to the SDK. Running a compatible mod with -vr on the command line will run the mod in stereo and enable head tracking on the Rift.

You can find instructions on getting started with the new Source SDK 2013 on the Valve Developer Community wiki.

MESA 1.1 – Shelf issue

When using a version of maya thas is different than Maya 2014, you probably experience an issue with the MESA Shelf.

To fix the issue, just download mesa again, and extract the ” maya/prefs/shelves/mesa_V1.mel ” to replace the older shelf in user “/documents/maya/your_version/prefs/shelves/“.

Thank you Roman for reporting this error on the forum.

The errors messages :

MESA shelf:”The shelf “MESA_V1″ has items that cannot be read.”
”// Error: Invalid flag ‘-flat’”

//red

Thank you for the buzz

Hello mate, i would like to share my good feeling about what the medias coverage about the project I work on.

A special thank to Brian Altano and his team about the IGN news report, they made. It was fun to see you in the suit of Denis Nedry.
There is so many web site I would like to thank too for the coverage.

RedEyes

MESA 1.0 beta

Description

MESA is a suite of MEL Scripts to export and import 3d models for the Valve Source Engine with Autodesk Maya. This is the short name for Maya Exporter for Source Absolute.

[bluequote]

Question : What about the Absolute mention ?
Answer : Because all the work could be done within Maya. no text editor will be required for the final version of MESA.[/bluequote]

The objective of MESA, is about to make the full asset creation process within Maya interface.
It include static, physiques, dynamic and ragdoll props models, breakable models, bodygroups models.
But also NPCs (Monsters and Humanoid), Vehicles, Weapons and Items.

MESA is Mel scripts bases exporter and importer Tools. This script are the rewritten /edited Script from Valve originally designed for maya 4.5, and that is available into the source sdk
provided by Valve Software.

MESA is compatible with all recent version of Maya ( 2011/2012/2013 x86 and x64 bits )

Bugs to fix :

[bluequote]

– Bump map issue ( do not add a texture in the Bump Mapping channel of the phongE shader.
– Give a proper feed back for the user about the bad settings for the materials folder, so you cannot convert the tga into vtf. symptom : the $cdmaterials is not write into the qc file.
– Multiple Uv sets ( the exporter do not handle the multiple Uvsets, so the uvset must be merged before to export ( combine solve that issue)

[/bluequote]

That all folks ! and that enough for me.
I hope to get a feed back sooner as is it possible to know if the FULL COMPILE works anywhere else that on my own computer, i can test out with maya 2013 on my tablet.

Broken Scripts

[bluequote]

– Flip anim its just a peal to play with the curves of the anim graph, it must be rewrite for the recent version of maya, the orignal script are not yet available.
– wcimport, maya use direct connect to convert the DXF , and all the scale and upxais orientation set in the sript are overwritten so a simple script could fix that, i just need the formula tu get the percentage.

[/bluequote] It’s better late than never, for posting here hehe ;O
RedEyes