With this tutorial you need to get the latest version of GCFScape (1.8.5 ) to open the VPK files and extract some files from there.
So let’s starts, in that tutorial we will extract some Dota 2 assets into a source filmaker project we have called Dota_2.
We will extract the important files, so the model viewer will displays the models and textures correctly.
- Go at “Steam\steamapps\common\dota 2 beta\dota”
- Open the pak01_dir.vpk with gcfscape
- Extract these directories to “steamapps\common\SourceFilmmaker\game\dota_2”
/models/items/ /materials/models/items/ /models/heroes/ /materials/models/heroes/
I will Extract the Antimage models and his default weapon (The Slasher).
so you can simply extract the mdl files and associated files that comes with the mdl file.
models/items/antimage/ and from
models/heroes/antimage/, you must to extract :
Now, from :
materials/heroes/antimage/ you must to extract
Now launch the model viewer from the SFM launcher.
- File > Open the model viewer and load the antimage
- File > Load a weapon > open antimage_weapon.mdl
The Assets are now properly extracted and readable by the model viewer.
The tutorial is finish and you could continue the reading :
if you read the Dota 2 assets creation guide, click here to return to the summary of the Guide.
You should want to learn how to decompile an MDL file using Studio Compiler or Crowbar.