01 – StudioMDL.exe do not compile the scene.
You must start steam if you want to compile your asset ( texture and model), as the binaries require steam library to work with the Vconfig game system.
02 – Wrong Materialsrc Path on Path Tab.
The project hasn’t being properly set to the /modname_source/
03 – Materialsrc path Fails
- It’s possible that the sdk launcher config overwrite the environment path set in the maya.env, so edit your current game to the same one than set for MESA, or exit the sdk launcher.
- It’s possible the texturemap is out of the modname_source/materialsrc/ directory. so put your texture in /materialsrc/ folder with the TGA format, and the path could become the right one.
04 – Unterminated string
Go to control panel -> region and language -> language for non-unicode
After changing this to English(United States), everything works well.
Multiple issues when determining the path of the materials files from the smdTarget attribute.
Issue 2 :
Another case with two materials on the same models
the script will only open the file based on the name of the Scene ( cause the smd /qc path is generated from the path of the scene)
issue 3 :
But we can rename the QC and reference SMD name.
and in that case
if the name of the scene is cube.ma, and the SMD /qc path is Cube_reference.smd
the script will looking for :
But that file doesn’t exist. the name of the texture is cube_diffuse.vtf
06 – Fix the missing smdInfo.Tips in scene built with 1.X version of MESA.
To fix this, you simply have to click on “Scene upgrade” icon from the MESA shelf.