Create your physic model, and as you did it for the reference model, you have to do a right click on the “Layer Physics” and then click “Membership“.
- on the left column, select the physics layer
- on the right column, select the physics group node and the shape node that contains the geometry.
Maya Relationship editor – Set the physics layer relationship
Select the object model in the view port, and do a right click on the viewport, choose then assign an existent material, to the physic model, and choose the same shader that the reference model already use.
WARNING :
If the shape node is not included, the geometry will not be exported correctly in SMD Physic format.
Textures maps on the collision model
IMPORTANT :
The physic model require a shader material too or it will not work in game, here i just duplicated my cube and so the same shader is automatically applied.
Guide Index | Stage (1) | Stage (2) | Previous Stage (3) | Current Stage (4) | Next Stage (5) | Stage (6) |
Export Guide Index | Preparing the scene | Shading | Layering | Collision and Ragdoll Setup | Cleaning the scene | Export the assets |