Do the usual task to clean up your mesh
- Mesh > cleanup… ( 2 vertex polygons )
- freeze transform ( translate, rotate, scale, normals)
- Edit > Delete all by type > History
- Combine ( if you are using several UV Sets)
- Save your scene.
|Guide Index||Stage (1)||Stage (2)||Stage (3)||Previous Stage (4)||Current Stage (5)||Final Stage 6|
|Export Guide Index||Preparing the scene||Shading||Layering||Collision and Ragdoll Setup||Cleaning the scene||Export the assets|