Introduction
This tutorial will try to explain how to set your maya scene to brings your creations to life into the Valve Source Engine and by using MESA to export your models.
The workflow is sectioned by steps :
Workflow steps in order | |
1- Preparing the scene | It include save your scene and your texture maps into the right location on your hard drive. MESA is case sensitive and if you do not respect the directories system in place the model will not being exported correctly. |
2- Shading | Diffuse , Normal and alpha texture maps usage and settings. |
3- Layering | Organize the scene components by layer to guide the exporter to do the job as well. |
4- Collision model and ragdoll | Simply attach a collision model and set the layer membership. |
5- Cleaning the scene | Clean up your scene to prevent any confusion. |
6- Export the assets | Set up the options of the exporter. |