MESA 2.0 released now

Dear Mesaïan,

It a great pleasure for me to announce the availability of MESA 2.0
MESA is a tool-set of scripts for Autodesk Maya that can Import and Export to the Source engine.

This is a list of the new functionalities and improvements than MESA 2.0 brings.

 

 

    • The new environment System is now completely independent from the Source Sdk Environment variables.

 

    • The Maya.env files is no longer used to define the environment variables that MESA requires to work.

 

    • MESA provides the project environment workspaces for the 20 Games powered by the Source Engine.

 

    • The UI has been refines ( check the Screenshot section )

 

    • Guide Sections (under development) this section wil brings some use full tips and important information
      with the creation of assets vehicles, npcs, items, and weapons.

 

    • and more…

 


Screenshots


The new MESA panel :

mesa-2-shelf

 

 

Click on the Tab to display the screenshots :

exportpathsqceditqcsetupanimationguidesabout


Documentation


 


Tutorials


Installation ( article )
How to Update ( article )

VIDEOS TUTORIAL :
INSTALLATION

EXPORT TUTORIALS


Report Bugs and Development


You can use the Issue report service that Github offers for developpers to report any bug, or features requests.

MESA on Github

Nicolas Kirsch

MESA 2.0 Released

All right that Here :)

Click on the Logo ! and check the main menu for all the detail, lot of documentation and Video tutorials.

I will post a better announcement tomorrow, the night was so long =)

–red

 

 

GamesTM – Interview

gamestm_issue132_jl_team_interview_preview

The directors of the mod project, Jurassic Life, had been interviewed to bring their vision about the Half Life modding scene.

Myself and Robert Olender, Directors for the Mod Project named “Jurassic Life”,  had participated to this interview who has been published into the londonian magazine Games TM (N° 132).

Click on the picture to read and enjoy the article. I hope I got the right to post the article here, but anyway I post it.

I had to thank,  Adams Barnes that has directed the interview . Also I want to thank the participants, David Meade (“No More Room In Hell”) and Davey Wreden (“The Stanley Parable”) for their words about the game modding .

Nicolas Kirsch

 

Thank you for the buzz

Hello mate, i would like to share my good feeling about what the medias coverage about the project I work on.

A special thank to Brian Altano and his team about the IGN news report, they made. It was fun to see you in the suit of Denis Nedry.
There is so many web site I would like to thank too for the coverage.

RedEyes