ZGameTools Baker : Resolve Zbrush scale and positioning issue (3D Studio Max )

I had posted that video that show how the Baker Module resolves scaling and positioning issue when you export your model back to the application you used to create the model. In that tutorial i used 3Ds Max, but it will work with any other application (maya, blender, etc..)

I am not using Core to reimport into the existent scene and compare.

Posted in Game Development, Plugins, Research & Development, Software, Uncategorized, Zbrush.

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